Title screen
Player select
Settings screen
Macro-level map: only one area is available at first.
The first stage is a tutorial in the forest.
A floating block that moves diagonally to avoid the bomb danger below.
Setting off a bomb (and losing a life).
Game over screen
In-game help
Fetching the key to unlock the greater game.
Macro-level map for the cave zone
Lots of treasure and vegetation in this cave
Moving precariously over the mines.
Macro-level map of a stage that features a lot of houses and and clouds.
Eggbert can jump high but not quite high enough to conquer this house; note the Lego-inspired trees in the background.
Secret passageways abound throughout the levels
Macro-level map for a space fortress phase
Eggbert has cleared the beginning of the space fortress level.
Inside the space fortress, there are jetpacks that Eggbert must make use of.
In the techno-fortress; mines, treasure, and a one-up egg are all visible here.
Our hero is very strong and shove rows of blocks as seen here.
Using an invincibility power-up, Eggbert sails right through the lava to a repository of egg one-ups.
Eggbert avoids the lava in a sort of carnival level.
Eggbert consumes a lollipop powerup that gives him even higher jumping capability.
Eggbert finds a supply of skateboards which allow him to roll through a mined hallway; the skateboard explodes the mines without harming Eggbert.
Macro-level map for a stage based on glyphs
Watch for invisible platforms.
Treasure trove in the glyph level
Level designer
Choose the background pattern and music for your level.
Build your own level.
Multiplayer setup screen
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